Browse Source

ncurses/c

master
Evan Burkey 3 months ago
parent
commit
0d6f9eb938
  1. 4
      .gitignore
  2. 47
      CMakeLists.txt
  3. 12
      Makefile
  4. 2
      README.md
  5. 132
      cmake/sdl2/Copyright.txt
  6. 388
      cmake/sdl2/FindSDL2.cmake
  7. 222
      cmake/sdl2/FindSDL2_gfx.cmake
  8. 222
      cmake/sdl2/FindSDL2_image.cmake
  9. 220
      cmake/sdl2/FindSDL2_mixer.cmake
  10. 222
      cmake/sdl2/FindSDL2_net.cmake
  11. 222
      cmake/sdl2/FindSDL2_ttf.cmake
  12. 179
      cmake/sdl2/README.md
  13. 6
      include/disassembler.hpp
  14. 31
      include/gui.hpp
  15. 18
      include/vm.h
  16. 31
      include/vm.hpp
  17. 21
      libs/imgui/LICENSE.txt
  18. 551
      libs/imgui/backends/imgui_impl_dx11.cpp
  19. 25
      libs/imgui/backends/imgui_impl_dx11.h
  20. 374
      libs/imgui/backends/imgui_impl_glfw.cpp
  21. 36
      libs/imgui/backends/imgui_impl_glfw.h
  22. 724
      libs/imgui/backends/imgui_impl_opengl3.cpp
  23. 87
      libs/imgui/backends/imgui_impl_opengl3.h
  24. 377
      libs/imgui/backends/imgui_impl_sdl.cpp
  25. 29
      libs/imgui/backends/imgui_impl_sdl.h
  26. 542
      libs/imgui/backends/imgui_impl_win32.cpp
  27. 41
      libs/imgui/backends/imgui_impl_win32.h
  28. 120
      libs/imgui/imconfig.h
  29. 11557
      libs/imgui/imgui.cpp
  30. 2831
      libs/imgui/imgui.h
  31. 7702
      libs/imgui/imgui_demo.cpp
  32. 4146
      libs/imgui/imgui_draw.cpp
  33. 2614
      libs/imgui/imgui_internal.h
  34. 4002
      libs/imgui/imgui_tables.cpp
  35. 8051
      libs/imgui/imgui_widgets.cpp
  36. 639
      libs/imgui/imstb_rectpack.h
  37. 1447
      libs/imgui/imstb_textedit.h
  38. 4903
      libs/imgui/imstb_truetype.h
  39. 139
      src/disassembler.cpp
  40. 144
      src/gui.cpp
  41. 48
      src/main.c
  42. 74
      src/main.cpp
  43. 48
      src/vm.c
  44. 58
      src/vm.cpp

4
.gitignore

@ -1 +1,3 @@
cmake-build*
.cache
synacor
compile_commands.json

47
CMakeLists.txt

@ -1,47 +0,0 @@
cmake_minimum_required(VERSION 3.19)
project(synacor)
set(CMAKE_CXX_STANDARD 17)
find_package(GLEW REQUIRED)
find_package(OpenGL REQUIRED)
list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake/sdl2)
find_package(SDL2 REQUIRED)
FILE(COPY challenge.bin DESTINATION ${CMAKE_BINARY_DIR})
set(SRC
src/main.cpp
src/gui.cpp
src/vm.cpp
src/disassembler.cpp
)
set(IMGUI_SRC
libs/imgui/imgui.cpp
libs/imgui/imgui_demo.cpp
libs/imgui/imgui_draw.cpp
libs/imgui/imgui_tables.cpp
libs/imgui/imgui_widgets.cpp
)
set(IMGUI_BACKEND_SRC
libs/imgui/backends/imgui_impl_sdl.cpp
libs/imgui/backends/imgui_impl_opengl3.cpp
)
add_executable(synacor ${SRC} ${IMGUI_SRC} ${IMGUI_BACKEND_SRC})
target_include_directories(synacor PRIVATE
include
libs/imgui
libs/imgui/backends
${OPENGL_INCLUDE_DIR}
${GLEW_INCLUDE_DIRS}
${SDL2_INCLUDE_DIR}
)
target_link_libraries(synacor PRIVATE
OpenGL::GL
${GLEW_LIBRARIES}
SDL2::Main
)

12
Makefile

@ -0,0 +1,12 @@
CC= clang
CFLAGS= -std=c89 -Wall -pedantic -Iinclude -d
STATIC= /usr/lib/libncurses.a
SRC= src/main.c \
src/vm.c
all:
${CC} ${CFLAGS} -o synacor ${SRC} ${STATIC}
clean:
rm synacor

2
README.md

@ -4,4 +4,4 @@ Solution to the [Synacor Challenge](https://challenge.synacor.com/)
## Building
You will need GLFW, SDL2, and OpenGL installed to build the project.
The program only requires ncurses, which should be on any POSIX system

132
cmake/sdl2/Copyright.txt

@ -1,132 +0,0 @@
CMake - Cross Platform Makefile Generator
Copyright 2000-2019 Kitware, Inc. and Contributors
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Kitware, Inc. nor the names of Contributors
may be used to endorse or promote products derived from this
software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
------------------------------------------------------------------------------
The following individuals and institutions are among the Contributors:
* Aaron C. Meadows <cmake@shadowguarddev.com>
* Adriaan de Groot <groot@kde.org>
* Aleksey Avdeev <solo@altlinux.ru>
* Alexander Neundorf <neundorf@kde.org>
* Alexander Smorkalov <alexander.smorkalov@itseez.com>
* Alexey Sokolov <sokolov@google.com>
* Alex Merry <alex.merry@kde.org>
* Alex Turbov <i.zaufi@gmail.com>
* Amine Ben Hassouna <amine.benhassouna@gmail.com>
* Andreas Pakulat <apaku@gmx.de>
* Andreas Schneider <asn@cryptomilk.org>
* André Rigland Brodtkorb <Andre.Brodtkorb@ifi.uio.no>
* Axel Huebl, Helmholtz-Zentrum Dresden - Rossendorf
* Benjamin Eikel
* Bjoern Ricks <bjoern.ricks@gmail.com>
* Brad Hards <bradh@kde.org>
* Christopher Harvey
* Christoph Grüninger <foss@grueninger.de>
* Clement Creusot <creusot@cs.york.ac.uk>
* Daniel Blezek <blezek@gmail.com>
* Daniel Pfeifer <daniel@pfeifer-mail.de>
* Enrico Scholz <enrico.scholz@informatik.tu-chemnitz.de>
* Eran Ifrah <eran.ifrah@gmail.com>
* Esben Mose Hansen, Ange Optimization ApS
* Geoffrey Viola <geoffrey.viola@asirobots.com>
* Google Inc
* Gregor Jasny
* Helio Chissini de Castro <helio@kde.org>
* Ilya Lavrenov <ilya.lavrenov@itseez.com>
* Insight Software Consortium <insightsoftwareconsortium.org>
* Jan Woetzel
* Julien Schueller
* Kelly Thompson <kgt@lanl.gov>
* Laurent Montel <montel@kde.org>
* Konstantin Podsvirov <konstantin@podsvirov.pro>
* Mario Bensi <mbensi@ipsquad.net>
* Martin Gräßlin <mgraesslin@kde.org>
* Mathieu Malaterre <mathieu.malaterre@gmail.com>
* Matthaeus G. Chajdas
* Matthias Kretz <kretz@kde.org>
* Matthias Maennich <matthias@maennich.net>
* Michael Hirsch, Ph.D. <www.scivision.co>
* Michael Stürmer
* Miguel A. Figueroa-Villanueva
* Mike Jackson
* Mike McQuaid <mike@mikemcquaid.com>
* Nicolas Bock <nicolasbock@gmail.com>
* Nicolas Despres <nicolas.despres@gmail.com>
* Nikita Krupen'ko <krnekit@gmail.com>
* NVIDIA Corporation <www.nvidia.com>
* OpenGamma Ltd. <opengamma.com>
* Patrick Stotko <stotko@cs.uni-bonn.de>
* Per Øyvind Karlsen <peroyvind@mandriva.org>
* Peter Collingbourne <peter@pcc.me.uk>
* Petr Gotthard <gotthard@honeywell.com>
* Philip Lowman <philip@yhbt.com>
* Philippe Proulx <pproulx@efficios.com>
* Raffi Enficiaud, Max Planck Society
* Raumfeld <raumfeld.com>
* Roger Leigh <rleigh@codelibre.net>
* Rolf Eike Beer <eike@sf-mail.de>
* Roman Donchenko <roman.donchenko@itseez.com>
* Roman Kharitonov <roman.kharitonov@itseez.com>
* Ruslan Baratov
* Sebastian Holtermann <sebholt@xwmw.org>
* Stephen Kelly <steveire@gmail.com>
* Sylvain Joubert <joubert.sy@gmail.com>
* Thomas Sondergaard <ts@medical-insight.com>
* Tobias Hunger <tobias.hunger@qt.io>
* Todd Gamblin <tgamblin@llnl.gov>
* Tristan Carel
* University of Dundee
* Vadim Zhukov
* Will Dicharry <wdicharry@stellarscience.com>
See version control history for details of individual contributions.
The above copyright and license notice applies to distributions of
CMake in source and binary form. Third-party software packages supplied
with CMake under compatible licenses provide their own copyright notices
documented in corresponding subdirectories or source files.
------------------------------------------------------------------------------
CMake was initially developed by Kitware with the following sponsorship:
* National Library of Medicine at the National Institutes of Health
as part of the Insight Segmentation and Registration Toolkit (ITK).
* US National Labs (Los Alamos, Livermore, Sandia) ASC Parallel
Visualization Initiative.
* National Alliance for Medical Image Computing (NAMIC) is funded by the
National Institutes of Health through the NIH Roadmap for Medical Research,
Grant U54 EB005149.
* Kitware, Inc.

388
cmake/sdl2/FindSDL2.cmake

@ -1,388 +0,0 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
# Copyright 2000-2019 Kitware, Inc. and Contributors
# All rights reserved.
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of Kitware, Inc. nor the names of Contributors
# may be used to endorse or promote products derived from this
# software without specific prior written permission.
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#[=======================================================================[.rst:
FindSDL2
--------
Locate SDL2 library
This module defines the following 'IMPORTED' targets:
::
SDL2::Core
The SDL2 library, if found.
Libraries should link to SDL2::Core
SDL2::Main
The SDL2main library, if found.
Applications should link to SDL2::Main instead of SDL2::Core
This module will set the following variables in your project:
::
SDL2_LIBRARIES, the name of the library to link against
SDL2_INCLUDE_DIRS, where to find SDL.h
SDL2_FOUND, if false, do not try to link to SDL2
SDL2MAIN_FOUND, if false, do not try to link to SDL2main
SDL2_VERSION_STRING, human-readable string containing the version of SDL2
This module responds to the following cache variables:
::
SDL2_PATH
Set a custom SDL2 Library path (default: empty)
SDL2_NO_DEFAULT_PATH
Disable search SDL2 Library in default path.
If SDL2_PATH (default: ON)
Else (default: OFF)
SDL2_INCLUDE_DIR
SDL2 headers path.
SDL2_LIBRARY
SDL2 Library (.dll, .so, .a, etc) path.
SDL2MAIN_LIBRAY
SDL2main Library (.a) path.
SDL2_BUILDING_LIBRARY
This flag is useful only when linking to SDL2_LIBRARIES insead of
SDL2::Main. It is required only when building a library that links to
SDL2_LIBRARIES, because only applications need main() (No need to also
link to SDL2main).
If this flag is defined, then no SDL2main will be added to SDL2_LIBRARIES
and no SDL2::Main target will be created.
Don't forget to include SDLmain.h and SDLmain.m in your project for the
OS X framework based version. (Other versions link to -lSDL2main which
this module will try to find on your behalf.) Also for OS X, this
module will automatically add the -framework Cocoa on your behalf.
Additional Note: If you see an empty SDL2_LIBRARY in your project
configuration, it means CMake did not find your SDL2 library
(SDL2.dll, libsdl2.so, SDL2.framework, etc). Set SDL2_LIBRARY to point
to your SDL2 library, and configure again. Similarly, if you see an
empty SDL2MAIN_LIBRARY, you should set this value as appropriate. These
values are used to generate the final SDL2_LIBRARIES variable and the
SDL2::Core and SDL2::Main targets, but when these values are unset,
SDL2_LIBRARIES, SDL2::Core and SDL2::Main does not get created.
$SDL2DIR is an environment variable that would correspond to the
./configure --prefix=$SDL2DIR used in building SDL2. l.e.galup 9-20-02
Created by Amine Ben Hassouna:
Adapt FindSDL.cmake to SDL2 (FindSDL2.cmake).
Add cache variables for more flexibility:
SDL2_PATH, SDL2_NO_DEFAULT_PATH (for details, see doc above).
Mark 'Threads' as a required dependency for non-OSX systems.
Modernize the FindSDL2.cmake module by creating specific targets:
SDL2::Core and SDL2::Main (for details, see doc above).
Original FindSDL.cmake module:
Modified by Eric Wing. Added code to assist with automated building
by using environmental variables and providing a more
controlled/consistent search behavior. Added new modifications to
recognize OS X frameworks and additional Unix paths (FreeBSD, etc).
Also corrected the header search path to follow "proper" SDL
guidelines. Added a search for SDLmain which is needed by some
platforms. Added a search for threads which is needed by some
platforms. Added needed compile switches for MinGW.
On OSX, this will prefer the Framework version (if found) over others.
People will have to manually change the cache value of SDL2_LIBRARY to
override this selection or set the SDL2_PATH variable or the CMake
environment CMAKE_INCLUDE_PATH to modify the search paths.
Note that the header path has changed from SDL/SDL.h to just SDL.h
This needed to change because "proper" SDL convention is #include
"SDL.h", not <SDL/SDL.h>. This is done for portability reasons
because not all systems place things in SDL/ (see FreeBSD).
#]=======================================================================]
# Define options for searching SDL2 Library in a custom path
set(SDL2_PATH "" CACHE STRING "Custom SDL2 Library path")
set(_SDL2_NO_DEFAULT_PATH OFF)
if(SDL2_PATH)
set(_SDL2_NO_DEFAULT_PATH ON)
endif()
set(SDL2_NO_DEFAULT_PATH ${_SDL2_NO_DEFAULT_PATH}
CACHE BOOL "Disable search SDL2 Library in default path")
unset(_SDL2_NO_DEFAULT_PATH)
set(SDL2_NO_DEFAULT_PATH_CMD)
if(SDL2_NO_DEFAULT_PATH)
set(SDL2_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
endif()
# Search for the SDL2 include directory
find_path(SDL2_INCLUDE_DIR SDL.h
HINTS
ENV SDL2DIR
${SDL2_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES SDL2
# path suffixes to search inside ENV{SDL2DIR}
include/SDL2 include
PATHS ${SDL2_PATH}
DOC "Where the SDL2 headers can be found"
)
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(VC_LIB_PATH_SUFFIX lib/x64)
else()
set(VC_LIB_PATH_SUFFIX lib/x86)
endif()
# SDL-2.0 is the name used by FreeBSD ports...
# don't confuse it for the version number.
find_library(SDL2_LIBRARY
NAMES SDL2 SDL-2.0
HINTS
ENV SDL2DIR
${SDL2_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
PATHS ${SDL2_PATH}
DOC "Where the SDL2 Library can be found"
)
set(SDL2_LIBRARIES "${SDL2_LIBRARY}")
if(NOT SDL2_BUILDING_LIBRARY)
if(NOT SDL2_INCLUDE_DIR MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDL2main for compatibility even though they don't
# necessarily need it.
if(SDL2_PATH)
set(SDL2MAIN_LIBRARY_PATHS "${SDL2_PATH}")
endif()
if(NOT SDL2_NO_DEFAULT_PATH)
set(SDL2MAIN_LIBRARY_PATHS
/sw
/opt/local
/opt/csw
/opt
"${SDL2MAIN_LIBRARY_PATHS}"
)
endif()
find_library(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
ENV SDL2DIR
${SDL2_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
PATHS ${SDL2MAIN_LIBRARY_PATHS}
DOC "Where the SDL2main library can be found"
)
unset(SDL2MAIN_LIBRARY_PATHS)
endif()
endif()
# SDL2 may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
if(NOT APPLE)
find_package(Threads QUIET)
if(NOT Threads_FOUND)
set(SDL2_THREADS_NOT_FOUND "Could NOT find Threads (Threads is required by SDL2).")
if(SDL2_FIND_REQUIRED)
message(FATAL_ERROR ${SDL2_THREADS_NOT_FOUND})
else()
if(NOT SDL2_FIND_QUIETLY)
message(STATUS ${SDL2_THREADS_NOT_FOUND})
endif()
return()
endif()
unset(SDL2_THREADS_NOT_FOUND)
endif()
endif()
# MinGW needs an additional link flag, -mwindows
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
if(MINGW)
set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW")
endif()
if(SDL2_LIBRARY)
# For SDL2main
if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY)
list(FIND SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX)
if(_SDL2_MAIN_INDEX EQUAL -1)
set(SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARIES})
endif()
unset(_SDL2_MAIN_INDEX)
endif()
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
if(APPLE)
set(SDL2_LIBRARIES ${SDL2_LIBRARIES} -framework Cocoa)
endif()
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
if(NOT APPLE)
set(SDL2_LIBRARIES ${SDL2_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
endif()
# For MinGW library
if(MINGW)
set(SDL2_LIBRARIES ${MINGW32_LIBRARY} ${SDL2_LIBRARIES})
endif()
endif()
# Read SDL2 version
if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL_version.h")
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}")
set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH})
unset(SDL2_VERSION_MAJOR_LINE)
unset(SDL2_VERSION_MINOR_LINE)
unset(SDL2_VERSION_PATCH_LINE)
unset(SDL2_VERSION_MAJOR)
unset(SDL2_VERSION_MINOR)
unset(SDL2_VERSION_PATCH)
endif()
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR
VERSION_VAR SDL2_VERSION_STRING)
if(SDL2MAIN_LIBRARY)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2main
REQUIRED_VARS SDL2MAIN_LIBRARY SDL2_INCLUDE_DIR
VERSION_VAR SDL2_VERSION_STRING)
endif()
mark_as_advanced(SDL2_PATH
SDL2_NO_DEFAULT_PATH
SDL2_LIBRARY
SDL2MAIN_LIBRARY
SDL2_INCLUDE_DIR
SDL2_BUILDING_LIBRARY)
# SDL2:: targets (SDL2::Core and SDL2::Main)
if(SDL2_FOUND)
# SDL2::Core target
if(SDL2_LIBRARY AND NOT TARGET SDL2::Core)
add_library(SDL2::Core UNKNOWN IMPORTED)
set_target_properties(SDL2::Core PROPERTIES
IMPORTED_LOCATION "${SDL2_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}")
if(APPLE)
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# For more details, please see above.
set_property(TARGET SDL2::Core APPEND PROPERTY
INTERFACE_LINK_OPTIONS -framework Cocoa)
else()
# For threads, as mentioned Apple doesn't need this.
# For more details, please see above.
set_property(TARGET SDL2::Core APPEND PROPERTY
INTERFACE_LINK_LIBRARIES Threads::Threads)
endif()
endif()
# SDL2::Main target
# Applications should link to SDL2::Main instead of SDL2::Core
# For more details, please see above.
if(NOT SDL2_BUILDING_LIBRARY AND NOT TARGET SDL2::Main)
if(SDL2_INCLUDE_DIR MATCHES ".framework" OR NOT SDL2MAIN_LIBRARY)
add_library(SDL2::Main INTERFACE IMPORTED)
set_property(TARGET SDL2::Main PROPERTY
INTERFACE_LINK_LIBRARIES SDL2::Core)
elseif(SDL2MAIN_LIBRARY)
# MinGW requires that the mingw32 library is specified before the
# libSDL2main.a static library when linking.
# The SDL2::MainInternal target is used internally to make sure that
# CMake respects this condition.
add_library(SDL2::MainInternal UNKNOWN IMPORTED)
set_property(TARGET SDL2::MainInternal PROPERTY
IMPORTED_LOCATION "${SDL2MAIN_LIBRARY}")
set_property(TARGET SDL2::MainInternal PROPERTY
INTERFACE_LINK_LIBRARIES SDL2::Core)
add_library(SDL2::Main INTERFACE IMPORTED)
if(MINGW)
# MinGW needs an additional link flag '-mwindows' and link to mingw32
set_property(TARGET SDL2::Main PROPERTY
INTERFACE_LINK_LIBRARIES "mingw32" "-mwindows")
endif()
set_property(TARGET SDL2::Main APPEND PROPERTY
INTERFACE_LINK_LIBRARIES SDL2::MainInternal)
endif()
endif()
endif()

222
cmake/sdl2/FindSDL2_gfx.cmake

@ -1,222 +0,0 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
# Copyright 2000-2019 Kitware, Inc. and Contributors
# All rights reserved.
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of Kitware, Inc. nor the names of Contributors
# may be used to endorse or promote products derived from this
# software without specific prior written permission.
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#[=======================================================================[.rst:
FindSDL2_gfx
--------------
Locate SDL2_gfx library
This module defines the following 'IMPORTED' target:
::
SDL2::GFX
The SDL2_gfx library, if found.
Have SDL2::Core as a link dependency.
This module will set the following variables in your project:
::
SDL2_GFX_LIBRARIES, the name of the library to link against
SDL2_GFX_INCLUDE_DIRS, where to find the headers
SDL2_GFX_FOUND, if false, do not try to link against
SDL2_GFX_VERSION_STRING - human-readable string containing the
version of SDL2_gfx
This module responds to the following cache variables:
::
SDL2_GFX_PATH
Set a custom SDL2_gfx Library path (default: empty)
SDL2_GFX_NO_DEFAULT_PATH
Disable search SDL2_gfx Library in default path.
If SDL2_GFX_PATH (default: ON)
Else (default: OFF)
SDL2_GFX_INCLUDE_DIR
SDL2_gfx headers path.
SDL2_GFX_LIBRARY
SDL2_gfx Library (.dll, .so, .a, etc) path.
Additional Note: If you see an empty SDL2_GFX_LIBRARY in your project
configuration, it means CMake did not find your SDL2_gfx library
(SDL2_gfx.dll, libsdl2_gfx.so, etc). Set SDL2_GFX_LIBRARY to point
to your SDL2_gfx library, and configure again. This value is used to
generate the final SDL2_GFX_LIBRARIES variable and the SDL2::GFX target,
but when this value is unset, SDL2_GFX_LIBRARIES and SDL2::GFX does not
get created.
$SDL2GFXDIR is an environment variable that would correspond to the
./configure --prefix=$SDL2GFXDIR used in building SDL2_gfx.
$SDL2DIR is an environment variable that would correspond to the
./configure --prefix=$SDL2DIR used in building SDL2.
Created by Amine Ben Hassouna:
Adapt FindSDL_image.cmake to SDL2_gfx (FindSDL2_gfx.cmake).
Add cache variables for more flexibility:
SDL2_GFX_PATH, SDL2_GFX_NO_DEFAULT_PATH (for details, see doc above).
Add SDL2 as a required dependency.
Modernize the FindSDL2_gfx.cmake module by creating a specific target:
SDL2::GFX (for details, see doc above).
Original FindSDL_image.cmake module:
Created by Eric Wing. This was influenced by the FindSDL.cmake
module, but with modifications to recognize OS X frameworks and
additional Unix paths (FreeBSD, etc).
#]=======================================================================]
# SDL2 Library required
find_package(SDL2 QUIET)
if(NOT SDL2_FOUND)
set(SDL2_GFX_SDL2_NOT_FOUND "Could NOT find SDL2 (SDL2 is required by SDL2_gfx).")
if(SDL2_gfx_FIND_REQUIRED)
message(FATAL_ERROR ${SDL2_GFX_SDL2_NOT_FOUND})
else()
if(NOT SDL2_gfx_FIND_QUIETLY)
message(STATUS ${SDL2_GFX_SDL2_NOT_FOUND})
endif()
return()
endif()
unset(SDL2_GFX_SDL2_NOT_FOUND)
endif()
# Define options for searching SDL2_gfx Library in a custom path
set(SDL2_GFX_PATH "" CACHE STRING "Custom SDL2_gfx Library path")
set(_SDL2_GFX_NO_DEFAULT_PATH OFF)
if(SDL2_GFX_PATH)
set(_SDL2_GFX_NO_DEFAULT_PATH ON)
endif()
set(SDL2_GFX_NO_DEFAULT_PATH ${_SDL2_GFX_NO_DEFAULT_PATH}
CACHE BOOL "Disable search SDL2_gfx Library in default path")
unset(_SDL2_GFX_NO_DEFAULT_PATH)
set(SDL2_GFX_NO_DEFAULT_PATH_CMD)
if(SDL2_GFX_NO_DEFAULT_PATH)
set(SDL2_GFX_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
endif()
# Search for the SDL2_gfx include directory
find_path(SDL2_GFX_INCLUDE_DIR SDL2_gfxPrimitives.h
HINTS
ENV SDL2GFXDIR
ENV SDL2DIR
${SDL2_GFX_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES SDL2
# path suffixes to search inside ENV{SDL2DIR}
# and ENV{SDL2GFXDIR}
include/SDL2 include
PATHS ${SDL2_GFX_PATH}
DOC "Where the SDL2_gfx headers can be found"
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(VC_LIB_PATH_SUFFIX lib/x64)
else()
set(VC_LIB_PATH_SUFFIX lib/x86)
endif()
# Search for the SDL2_gfx library
find_library(SDL2_GFX_LIBRARY
NAMES SDL2_gfx
HINTS
ENV SDL2GFXDIR
ENV SDL2DIR
${SDL2_GFX_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
PATHS ${SDL2_GFX_PATH}
DOC "Where the SDL2_gfx Library can be found"
)
# Read SDL2_gfx version
if(SDL2_GFX_INCLUDE_DIR AND EXISTS "${SDL2_GFX_INCLUDE_DIR}/SDL2_gfxPrimitives.h")
file(STRINGS "${SDL2_GFX_INCLUDE_DIR}/SDL2_gfxPrimitives.h" SDL2_GFX_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL2_GFXPRIMITIVES_MAJOR[ \t]+[0-9]+$")
file(STRINGS "${SDL2_GFX_INCLUDE_DIR}/SDL2_gfxPrimitives.h" SDL2_GFX_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL2_GFXPRIMITIVES_MINOR[ \t]+[0-9]+$")
file(STRINGS "${SDL2_GFX_INCLUDE_DIR}/SDL2_gfxPrimitives.h" SDL2_GFX_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL2_GFXPRIMITIVES_MICRO[ \t]+[0-9]+$")
string(REGEX REPLACE "^#define[ \t]+SDL2_GFXPRIMITIVES_MAJOR[ \t]+([0-9]+)$" "\\1" SDL2_GFX_VERSION_MAJOR "${SDL2_GFX_VERSION_MAJOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL2_GFXPRIMITIVES_MINOR[ \t]+([0-9]+)$" "\\1" SDL2_GFX_VERSION_MINOR "${SDL2_GFX_VERSION_MINOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL2_GFXPRIMITIVES_MICRO[ \t]+([0-9]+)$" "\\1" SDL2_GFX_VERSION_PATCH "${SDL2_GFX_VERSION_PATCH_LINE}")
set(SDL2_GFX_VERSION_STRING ${SDL2_GFX_VERSION_MAJOR}.${SDL2_GFX_VERSION_MINOR}.${SDL2_GFX_VERSION_PATCH})
unset(SDL2_GFX_VERSION_MAJOR_LINE)
unset(SDL2_GFX_VERSION_MINOR_LINE)
unset(SDL2_GFX_VERSION_PATCH_LINE)
unset(SDL2_GFX_VERSION_MAJOR)
unset(SDL2_GFX_VERSION_MINOR)
unset(SDL2_GFX_VERSION_PATCH)
endif()
set(SDL2_GFX_LIBRARIES ${SDL2_GFX_LIBRARY})
set(SDL2_GFX_INCLUDE_DIRS ${SDL2_GFX_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_gfx
REQUIRED_VARS SDL2_GFX_LIBRARIES SDL2_GFX_INCLUDE_DIRS
VERSION_VAR SDL2_GFX_VERSION_STRING)
mark_as_advanced(SDL2_GFX_PATH
SDL2_GFX_NO_DEFAULT_PATH
SDL2_GFX_LIBRARY
SDL2_GFX_INCLUDE_DIR)
if(SDL2_GFX_FOUND)
# SDL2::GFX target
if(SDL2_GFX_LIBRARY AND NOT TARGET SDL2::GFX)
add_library(SDL2::GFX UNKNOWN IMPORTED)
set_target_properties(SDL2::GFX PROPERTIES
IMPORTED_LOCATION "${SDL2_GFX_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_GFX_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES SDL2::Core)
endif()
endif()

222
cmake/sdl2/FindSDL2_image.cmake

@ -1,222 +0,0 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
# Copyright 2000-2019 Kitware, Inc. and Contributors
# All rights reserved.
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of Kitware, Inc. nor the names of Contributors
# may be used to endorse or promote products derived from this
# software without specific prior written permission.
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#[=======================================================================[.rst:
FindSDL2_image
--------------
Locate SDL2_image library
This module defines the following 'IMPORTED' target:
::
SDL2::Image
The SDL2_image library, if found.
Have SDL2::Core as a link dependency.
This module will set the following variables in your project:
::
SDL2_IMAGE_LIBRARIES, the name of the library to link against
SDL2_IMAGE_INCLUDE_DIRS, where to find the headers
SDL2_IMAGE_FOUND, if false, do not try to link against
SDL2_IMAGE_VERSION_STRING - human-readable string containing the
version of SDL2_image
This module responds to the following cache variables:
::
SDL2_IMAGE_PATH
Set a custom SDL2_image Library path (default: empty)
SDL2_IMAGE_NO_DEFAULT_PATH
Disable search SDL2_image Library in default path.
If SDL2_IMAGE_PATH (default: ON)
Else (default: OFF)
SDL2_IMAGE_INCLUDE_DIR
SDL2_image headers path.
SDL2_IMAGE_LIBRARY
SDL2_image Library (.dll, .so, .a, etc) path.
Additional Note: If you see an empty SDL2_IMAGE_LIBRARY in your project
configuration, it means CMake did not find your SDL2_image library
(SDL2_image.dll, libsdl2_image.so, etc). Set SDL2_IMAGE_LIBRARY to point
to your SDL2_image library, and configure again. This value is used to
generate the final SDL2_IMAGE_LIBRARIES variable and the SDL2::Image target,
but when this value is unset, SDL2_IMAGE_LIBRARIES and SDL2::Image does not
get created.
$SDL2IMAGEDIR is an environment variable that would correspond to the
./configure --prefix=$SDL2IMAGEDIR used in building SDL2_image.
$SDL2DIR is an environment variable that would correspond to the
./configure --prefix=$SDL2DIR used in building SDL2.
Created by Amine Ben Hassouna:
Adapt FindSDL_image.cmake to SDL2_image (FindSDL2_image.cmake).
Add cache variables for more flexibility:
SDL2_IMAGE_PATH, SDL2_IMAGE_NO_DEFAULT_PATH (for details, see doc above).
Add SDL2 as a required dependency.
Modernize the FindSDL2_image.cmake module by creating a specific target:
SDL2::Image (for details, see doc above).
Original FindSDL_image.cmake module:
Created by Eric Wing. This was influenced by the FindSDL.cmake
module, but with modifications to recognize OS X frameworks and
additional Unix paths (FreeBSD, etc).
#]=======================================================================]
# SDL2 Library required
find_package(SDL2 QUIET)
if(NOT SDL2_FOUND)
set(SDL2_IMAGE_SDL2_NOT_FOUND "Could NOT find SDL2 (SDL2 is required by SDL2_image).")
if(SDL2_image_FIND_REQUIRED)
message(FATAL_ERROR ${SDL2_IMAGE_SDL2_NOT_FOUND})
else()
if(NOT SDL2_image_FIND_QUIETLY)
message(STATUS ${SDL2_IMAGE_SDL2_NOT_FOUND})
endif()
return()
endif()
unset(SDL2_IMAGE_SDL2_NOT_FOUND)
endif()
# Define options for searching SDL2_image Library in a custom path
set(SDL2_IMAGE_PATH "" CACHE STRING "Custom SDL2_image Library path")
set(_SDL2_IMAGE_NO_DEFAULT_PATH OFF)
if(SDL2_IMAGE_PATH)
set(_SDL2_IMAGE_NO_DEFAULT_PATH ON)
endif()
set(SDL2_IMAGE_NO_DEFAULT_PATH ${_SDL2_IMAGE_NO_DEFAULT_PATH}
CACHE BOOL "Disable search SDL2_image Library in default path")
unset(_SDL2_IMAGE_NO_DEFAULT_PATH)
set(SDL2_IMAGE_NO_DEFAULT_PATH_CMD)
if(SDL2_IMAGE_NO_DEFAULT_PATH)
set(SDL2_IMAGE_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
endif()
# Search for the SDL2_image include directory
find_path(SDL2_IMAGE_INCLUDE_DIR SDL_image.h
HINTS
ENV SDL2IMAGEDIR
ENV SDL2DIR
${SDL2_IMAGE_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES SDL2
# path suffixes to search inside ENV{SDL2DIR}
# and ENV{SDL2IMAGEDIR}
include/SDL2 include
PATHS ${SDL2_IMAGE_PATH}
DOC "Where the SDL2_image headers can be found"
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(VC_LIB_PATH_SUFFIX lib/x64)
else()
set(VC_LIB_PATH_SUFFIX lib/x86)
endif()
# Search for the SDL2_image library
find_library(SDL2_IMAGE_LIBRARY
NAMES SDL2_image
HINTS
ENV SDL2IMAGEDIR
ENV SDL2DIR
${SDL2_IMAGE_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
PATHS ${SDL2_IMAGE_PATH}
DOC "Where the SDL2_image Library can be found"
)
# Read SDL2_image version
if(SDL2_IMAGE_INCLUDE_DIR AND EXISTS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h")
file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+[0-9]+$")
string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MAJOR "${SDL2_IMAGE_VERSION_MAJOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MINOR "${SDL2_IMAGE_VERSION_MINOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_PATCH "${SDL2_IMAGE_VERSION_PATCH_LINE}")
set(SDL2_IMAGE_VERSION_STRING ${SDL2_IMAGE_VERSION_MAJOR}.${SDL2_IMAGE_VERSION_MINOR}.${SDL2_IMAGE_VERSION_PATCH})
unset(SDL2_IMAGE_VERSION_MAJOR_LINE)
unset(SDL2_IMAGE_VERSION_MINOR_LINE)
unset(SDL2_IMAGE_VERSION_PATCH_LINE)
unset(SDL2_IMAGE_VERSION_MAJOR)
unset(SDL2_IMAGE_VERSION_MINOR)
unset(SDL2_IMAGE_VERSION_PATCH)
endif()
set(SDL2_IMAGE_LIBRARIES ${SDL2_IMAGE_LIBRARY})
set(SDL2_IMAGE_INCLUDE_DIRS ${SDL2_IMAGE_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_image
REQUIRED_VARS SDL2_IMAGE_LIBRARIES SDL2_IMAGE_INCLUDE_DIRS
VERSION_VAR SDL2_IMAGE_VERSION_STRING)
mark_as_advanced(SDL2_IMAGE_PATH
SDL2_IMAGE_NO_DEFAULT_PATH
SDL2_IMAGE_LIBRARY
SDL2_IMAGE_INCLUDE_DIR)
if(SDL2_IMAGE_FOUND)
# SDL2::Image target
if(SDL2_IMAGE_LIBRARY AND NOT TARGET SDL2::Image)
add_library(SDL2::Image UNKNOWN IMPORTED)
set_target_properties(SDL2::Image PROPERTIES
IMPORTED_LOCATION "${SDL2_IMAGE_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_IMAGE_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES SDL2::Core)
endif()
endif()

220
cmake/sdl2/FindSDL2_mixer.cmake

@ -1,220 +0,0 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
# Copyright 2000-2019 Kitware, Inc. and Contributors
# All rights reserved.
# Redistribution and use in source and binary forms, with or without